Development Story
Fruit Sort was the fourth game I made, around the start of 2022. I really enjoyed designing the different stages and fruits. It was certainly a good step forward in my graphic design skills, and it was my first time properly designing and testing levels. In my 3 previous games, I was proud of my random generators, but here I enjoyed playtesting my designs, making sure that the difficulty scales appropriately, and fine tuning the time limits for each level, as well as the thresholds for earning differing numbers of stars. I was disappointed that I couldn't think of a more interesting main menu design. In my previous games, I liked how my main menus have transparent backgrounds, showing the gameplay scene behind. In Fruit Sort, each level is in its own Unity Scene, so this wouldn't work the same way, but I'm annoyed that I didn't think of just copying and pasting the platforms from one of the levels and putting them in the background of the main menu scene to make things a bit more interesting than a blue rounded rectangle on an orange background. If I was making it again today I would make it show the platforms from the level most recently played, showing Level 1 for first time players, but I'm not bothered enough about this to add that now. Fruit Sort was originally planned for release in April 2022, as part of my plan to release 10 games in 2022. After it became clear that this prospect was incompatible with my personal quality standards, I delayed Fruit Sort to September, and it released smoothly, with no patches needed.